SKYTALES
Support SkyTales

Keep Me
in the Sky

Everything on this website is free to play. No ads, and no login unless you want one. Supporters can host private servers.

✦
Spotter
€ 3
/ month
Join

The smallest amount that survives the payment fees. You'd essentially be spotting if we're safe for landing while flying over the dropzone.

◆
Pilot
€ 31
/ month
Soon

One jump ticket from full altitude, once a month. In return you get your own private server in SkyTales: the same link every time, room for 32, your friends on its member list, your place, your sky.

●
Mission Control
€ 260
/ month
Join

I have no perks worth this number and I am not going to invent any. A thank you from me, and everything else becomes build time.

✈
For dropzones
On request
Get in touch

Your own field in SkyTales, your branding, your own server for your students and jumpers. Tell me what your dropzone needs and we'll work it out.

WHERE SUPPORT GOES

SkyTales is one person. The infrastructure is cheap: roughly a jump ticket a month. That is not where support goes.

It goes into time. The physics, the numerics, getting a simulation to run smoothly in a browser tab. All of it is hours, and hours are the one thing this project runs on. Support converts into build time. Everything here was free before you arrived and stays free either way. Support changes the rate, not the access.

FAQ

Can I use the visualizations without supporting?
Yes. The visualizations are free for everyone. That is the model, not a promotion. Support adds things around them; it never unlocks them.
Can I use the source code in my own projects?
No. Source access is for reading and learning. Copyright stays with me: no copying, reuse, or redistribution. If you want to license code commercially, email .
Can I support with a one time payment?
I'm a teacher. Can I use these in my classroom?
Please do. That's the whole point. All visualizations are browser based, so they work on any device. To keep it academic, I added a citation at the index of the site.
What tools do you use to build these?
JavaScript, WebGL, Three.js, and a lot of math.